Content Overview
Character Overview
Razor
Rarity: | 4-star |
Weapon: | Claymore |
Element: | Electro |
Recommended Role: | Main DPS |
How to Acquire: | Permanent Wish Character Event Wish |
Skills Description
Claw and Thunder
See the full talent scaling here
Press Cooldown: | 6 Seconds |
Hold Cooldown: | 10 Seconds |
Electro Sigil Duration: | 18 Seconds |
Energy Generated | 3 Electro Elemental Particles (Press) 4 Electro Elemental Particles (Hold) |
Internal Cooldown: | Press/Hold Damage: No ICD Hold Damage (During Elemental Burst): No ICD |
Elemental Gauge: | Press: 2 Units Hold: 2 Units Hold (During Burst): 2 Units |
Razor unleashes Electro energy to hunt his opponents.
This skill can be used in two ways:
- Press – Razor quickly discharges a bolt of electricity, dealing Electro Damage in a small area in front of him. Razor also gains an electro sigil with every successful hit.
Electro Sigils has the following effects:- Each charge of Electro Sigil increases Razor’s Energy Recharge rate by 20%.
- Each charge of Electro Sigil lasts for 18 seconds.
- You can have up to 3 charges of Electro Sigils.
- Gaining a new charge while at max capacity refreshes the duration of the first sigil.
- With the 4th constellation unlocked, the skill reduces enemies Defense by 15% for 7 seconds.
- Hold – Razor gathers electro energy around him and discharges them to an even wider area around him. This attack pattern yields a higher Electro Damage to a wider area compared to just using Press.
It will also have the following effects:- Consumes all charges of Electro Sigils Razor currently possess.
- Each Sigil will be regenerate 5 energy back to Razor.
- Unleashing the elemental skill this way will regenerate up to 15 energy.
Lightning Fang
See the full talent scaling here
Cooldown: | 20 Seconds |
Duration: | 15 Seconds |
Energy Cost: | 80 Energy |
Internal Cooldown: | Activation Damage: No ICD Soul Companion Extra Hit: 2.5 Seconds or 3 Hits Extra Lightning (C6): No ICD |
Elemental Gauge: | Activation: 2 Units Soul Companion: 1 Unit Per Hit |
Razor awakens the Wolf’s Spirit within him enabling it to fight alongside him, dealing Electro Damage to all enemies around him.
Razor gains the following effects for the duration of the skill:
- The Wolf’s spirit lingers on the field for 15 seconds and deals additional Electro damage on top of Razor’s normal attacks.
The spirit’s damage scales based on Razor’s normal attack damage and the talent’s skill level. - Upon activation of the burst, all current Electro Sigils will be consumed and converted into Energy.
- Razor’s Attack Speed increases for the duration of the skill. The attack speed bonus scales based on the talent’s skill level.
- Razor gains 80% Electro Resistance for the duration of the skill.
- Gain resistance to interruption.
- For the duration of the skill, charged attacks will be disabled.
Steel Fang
See the full talent scaling here
Charged Attack Stamina Cost: | 40 Stamina per second |
Charged Attack Max Duration: | 5 seconds |
Internal Cooldown: | Normal Attack: 2.5 Seconds or 3 Hits Charged Attack: Shares With Normal Attack Plunge Attack: No ICD |
Elemental Gauge: | Normal Attack: 1 Unit Per Hit Charged Spinning: 1 Unit Final Slash: 1 Unit Plunging Attack: 1 Unit |
Normal Attack:
Razor perform up to 4 consecutive Physical strikes with his claymore.
Charged Attack:
Drains Stamina over time to perform continuous swirling attacks against all nearby opponents. At end of the sequence, perform a more powerful slash.
Razor winds up and does a spinning attack that deals continuous Physical damage to all surrounding enemies. Once the maximum duration ends or should you choose to end manually, Razor unleashes a final slash that deals massive damage.
This attack consumes 40 stamina per second.
Plunging Attack:
This attack pattern activates when you press the basic attack button (mouse click on PC) while in mid-air. Razor then performs a plunging attack to the ground and dealing Physical AoE damage upon impact.
Passive Talents
Name | Description |
---|---|
Wolvensprint | Decreases sprinting Stamina consumption of your characters in the party by 20%. This talent is not stackable with other Passive Talents that provide the same effect. |
Awakening (character ascension phase 1) | Decreases Claw and Thunder’s Cooldown by 18%. Using Lightning Fang resets the Cooldown of Claw and Thunder. |
Hunger (character ascension phase 4) | When Razor’s Energy is below 50%, increases Energy Recharge by 30%. |
Constellation Info
Name | Description |
---|---|
Wolf’s Instinct (C1) | Picking up an Elemental Orb or Particle increases Razor’s Damage by 10% for 8 seconds. |
Suppression (C2) | Increases Critical Rate against opponents with less than 30% HP by 10%. |
Soul Companion (C3) | Increases the level of Lightning Fang by 3. Maximum level is 15. |
Bite (C4) | When casting Claw and Thunder (Press), opponents hit will have their Defense decreased by 15% for 7 seconds. |
Sharpened Claws (C5) | Increases the level of Claw and Thunder by 3. Maximum level is 15. |
Lupus Fulguris (C6) | Every 10 seconds, Razor’s sword charges up, causing the next Normal Attack to release lightning that deals 100% of Razor’s Attack as Electro Damage. When Razor is not using Lightning Fang (elemental burst), a lightning strike on an opponent will grant Razor an Electro Sigil for Claw and Thunder (elemental skill). |
Ascension and Talent Materials
Required Level | Required Materials |
---|---|
Level 20 (Ascension 1) | ×1 Vajrada Amethyst Sliver ×3 Wolfhook ×3 Damaged Mask x 20,000 Mora |
Level 40 (Ascension 2) | ×3 Vajrada Amethyst Fragment ×2 Lightning Prism ×10 Wolfhook ×15 Damaged Mask x 40,000 Mora |
Level 50 (Ascension 3) | ×6 Vajrada Amethyst Fragment ×4 Lightning Prism ×20 Wolfhook ×12 Stained Mask x 60,000 Mora |
Level 60 (Ascension 4) | ×3 Vajrada Amethyst Chunk ×8 Lightning Prism ×30 Wolfhook ×18 Stained Mask x 80,000 Mora |
Level 70 (Ascension 5) | ×6 Vajrada Amethyst Chunk ×12 Lightning Prism ×45 Wolfhook ×12 Ominous Mask x 100,000 Mora |
Level 80 (Ascension 6) | ×6 Vajrada Amethyst Gemstone ×20 Lightning Prism ×60 Wolfhook ×24 Ominous Mask x 120,000 Mora |
Talent Level | Required Materials |
---|---|
Level 2 Ascension 2 (Level 40) | ×3 Teachings of Resistance ×6 Damaged Mask x 12,500 Mora |
Level 3 Ascension 3 (Level 40) | ×2 Guide to Resistance ×3 Stained Mask x 17,500 Mora |
Level 4 Ascension 3 (Level 50) | ×4 Guide to Resistance ×4 Stained Mask x 25,000 Mora |
Level 5 Ascension 4 (Level 60) | ×6 Guide to Resistance ×6 Stained Mask x 30,000 Mora |
Level 6 Ascension 4 (Level 60) | ×9 Guide to Resistance ×9 Stained Mask x 37,500 Mora |
Level 7 Ascension 5 (Level 20) | ×4 Philosophies of Resistance ×4 Ominous Mask ×1 Dvalin’s Claw x 120,000 Mora |
Level 8 Ascension 5 (Level 70) | ×6 Philosophies of Resistance ×6 Ominous Mask ×1 Dvalin’s Claw x 260,000 Mora |
Level 9 Ascension 6 (Level 70) | 12 Philosophies of Resistance ×9 Ominous Mask ×2 Dvalin’s Claw x 450,000 Mora |
Level 10 Ascension 6 (Level 80) | ×16 Philosophies of Resistance ×12 Ominous Mask ×2 Dvalin’s Claw x 1 Crown of Insight x 700,000 Mora |
Talent Scaling
Skill Level | Press Skill Damage | Hold Skill Damage | Energy Recharge Bonus | Energy Converted Through Sigil |
---|---|---|---|---|
Level 1 | 199.20% | 295.20% | 20% per Electro Sigil | 5 Energy per Electro Sigil |
Level 2 | 214.14% | 317.34% | 20% per Electro Sigil | 5 Energy per Electro Sigil |
Level 3 | 229.08% | 339.48% | 20% per Electro Sigil | 5 Energy per Electro Sigil |
Level 4 | 249% | 369% | 20% per Electro Sigil | 5 Energy per Electro Sigil |
Level 5 | 263.94% | 391.14% | 20% per Electro Sigil | 5 Energy per Electro Sigil |
Level 6 | 278.88% | 413.28% | 20% per Electro Sigil | 5 Energy per Electro Sigil |
Level 7 | 298.80% | 442.80% | 20% per Electro Sigil | 5 Energy per Electro Sigil |
Level 8 | 318.72% | 472.32% | 20% per Electro Sigil | 5 Energy per Electro Sigil |
Level 9 | 338.64% | 501.84% | 20% per Electro Sigil | 5 Energy per Electro Sigil |
Level 10 | 358.56% | 531.36% | 20% per Electro Sigil | 5 Energy per Electro Sigil |
Level 11 | 378.48% | 560.88% | 20% per Electro Sigil | 5 Energy per Electro Sigil |
Level 12 | 398.40% | 590.40% | 20% per Electro Sigil | 5 Energy per Electro Sigil |
Level 13 | 423.30% | 627% | 20% per Electro Sigil | 5 Energy per Electro Sigil |
Level 14 | 448.20% | 664.20% | 20% per Electro Sigil | 5 Energy per Electro Sigil |
Level 15 | 473.10% | 701.00% | 20% per Electro Sigil | 5 Energy per Electro Sigil |
Skill Level | Initial Hit Damage | Soul Companion Damage | Normal Attack Speed Bonus | Electro Resistance Bonus |
---|---|---|---|---|
Level 1 | 160% | 24% Normal Attack Damage | 26% Normal Attack Speed | 80% Resistance |
Level 2 | 172% | 25.8% Normal Attack Damage | 28.% Normal Attack Speed | 80% Resistance |
Level 3 | 184% | 27.6% Normal Attack Damage | 30% Normal Attack Speed | 80% Resistance |
Level 4 | 200% | 30% Normal Attack Damage | 32% Normal Attack Speed | 80% Resistance |
Level 5 | 212% | 31.8% Normal Attack Damage | 34% Normal Attack Speed | 80% Resistance |
Level 6 | 224% | 33.6% Normal Attack Damage | 36% Normal Attack Speed | 80% Resistance |
Level 7 | 240% | 36% Normal Attack Damage | 37% Normal Attack Speed | 80% Resistance |
Level 8 | 256% | 38.4% Normal Attack Damage | 38% Normal Attack Speed | 80% Resistance |
Level 9 | 272% | 40.8% Normal Attack Damage | 39% Normal Attack Speed | 80% Resistance |
Level 10 | 288% | 43.2% Normal Attack Damage | 40% Normal Attack Speed | 80% Resistance |
Level 11 | 304% | 45.6% Normal Attack Damage | 40% Normal Attack Speed | 80% Resistance |
Level 12 | 320% | 48% Normal Attack Damage | 40% Normal Attack Speed | 80% Resistance |
Level 13 | 340% | 51% Normal Attack Damage | 40% Normal Attack Speed | 80% Resistance |
Level 14 | 360% | 54% Normal Attack Damage | 40% Normal Attack Speed | 80% Resistance |
Level 15 | 380% | 57% Normal Attack Damage | 40% Normal Attack Speed | 80% Resistance |
Skill Level | 1st Hit Damage | 2nd Hit Damage | 3rd Hit Damage | 4th Hit Damage |
---|---|---|---|---|
Level 1 | 95.92% | 82.63% | 103.31% | 136.05% |
Level 2 | 102.46% | 88.27% | 110.36% | 145.32% |
Level 3 | 109% | 93.90% | 117.40% | 154.60% |
Level 4 | 117.72% | 101.41% | 126.79% | 166.97% |
Level 5 | 124.26% | 107.05% | 133.84% | 176.24% |
Level 6 | 131.89% | 113.62% | 142.05% | 187.07% |
Level 7 | 141.70% | 122.07% | 152.62% | 200.98% |
Level 8 | 151.51% | 130.52% | 163.19% | 214.89% |
Level 9 | 161.32% | 138.97% | 173.75% | 228.81% |
Level 10 | 171.13% | 147.42% | 184.32% | 242.72% |
Level 11 | 180.94% | 155.87% | 194.88% | 256.64% |
Level 12 | 190.75% | 164.33% | 205.45% | 270.55% |
Level 13 | 200.56% | 172.78% | 216.02% | 284.46% |
Level 14 | 210.37% | 181.23% | 226.58% | 298.38% |
Level 15 | 220.18% | 189.68% | 237.15% | 312.29% |
Skill Level | Spinning Damage | Final Damage |
---|---|---|
Level 1 | 62.54% | 113.09% |
Level 2 | 67.63% | 122.30% |
Level 3 | 72.72% | 131.50% |
Level 4 | 79.99% | 144.65% |
Level 5 | 85.08% | 153.86% |
Level 6 | 90.90% | 164.38% |
Level 7 | 98.90% | 178.84% |
Level 8 | 106.90% | 193.31% |
Level 9 | 114.90% | 207.77% |
Level 10 | 123.62% | 223.55% |
Level 11 | 132.35% | 239.33% |
Level 12 | 141.08% | 255.11% |
Level 13 | 149.80% | 270.89% |
Level 14 | 158.53% | 286.67% |
Level 15 | 167.26% | 302.45% |
Skill Level | Plunge Damage | Low Plunge Damage | High Plunge Damage |
---|---|---|---|
Level 1 | 82.05% | 164.06% | 204.92% |
Level 2 | 88.72% | 177.41% | 221.60% |
Level 3 | 95.40% | 190.77% | 238.28% |
Level 4 | 104.94% | 209.84% | 262.10% |
Level 5 | 111.62% | 223.20% | 278.78% |
Level 6 | 119.25% | 238.46% | 297.85% |
Level 7 | 129.75% | 259.44% | 324.06% |
Level 8 | 140.24% | 280.43% | 350.27% |
Level 9 | 150.74% | 301.41% | 376.48% |
Level 10 | 162.19% | 324.30% | 405.07% |
Level 11 | 173.63% | 347.19% | 433.66% |
Level 12 | 185.08% | 370.09% | 462.26% |
Level 13 | 196.53% | 392.98% | 490.85% |
Level 14 | 207.98% | 415.87% | 519.44% |
Level 15 | 219.43% | 438.76% | 548.04% |