In this post, we’ll take a look at Sillymander’s skill description and their scaling, upgrade stats and awakening bonus per level.
This should allow you to get insights on how this 2-Star Fire is familiar in PvE, PvP or Familiar Arena.
Content Overview
Overview

Basic Info
Element | Type | Rarity |
---|---|---|
Fire | Defense | 2-Star |
Tier List Rank
PvE | PvP | Familiar Arena |
---|---|---|
E | E | D |
Field Passive Skill: Sillymander’s Heart
At its base level, Sillymander’s heart increases Earth defense by 100.
Below is the skill’s scaling per Awakening level:
Awakening Level | Earth Defense |
---|---|
1 | +100 |
2 | +100 |
3 | +300 |
4 | +300 |
5 | +300 |
6 | +300 |
7 | +500 |
8 | +500 |
9 | +500 |
10 | +500 |
Field Active Skill: Roll
Sillymander rolls around to cheer up the partner, increasing their Earth Defense by a certain percentage on a set duration.
At its base level, it increases Earth Defense by 10% for 10 seconds.
Below is Roll’s skill scaling per Awakening level:
Awakening Level | Earth Defense | Duration |
---|---|---|
1 | +11.00% | 10 seconds |
2 | +12.00% | 10 seconds |
3 | +13.00% | 10 seconds |
4 | +14.00% | 10 seconds |
5 | +15.00% | 10 seconds |
6 | +16.00% | 10 seconds |
7 | +17.00% | 10 seconds |
8 | +18.00% | 10 seconds |
9 | +19.00% | 10 seconds |
10 | +20.00% | 10 seconds |
Battle Active Skill: Blazing Fire
Sillymander breathes fire to attack the enemies and decrease their attack.
At its base level, it deals 226% of attack as damage to a single enemy.
It also decreases the target’s attack by 10% for 5 seconds.
Below is Blazing Fire’s skill scaling per Awakening level:
Awakening Level | Attack Damage | Enemy Attack Reduction | Duration |
---|---|---|---|
1 | 237.30% | -11.00% | 5 seconds |
2 | 180.40% | -12.00% | 5 seconds |
3 | 188.60% | -13.00% | 5 seconds |
4 | 196.80% | -14.00% | 5 seconds |
5 | 205% | -15.00% | 5 seconds |
6 | 213.20% | -16.00% | 5 seconds |
7 | 221.40% | -17.00% | 5 seconds |
8 | 229.60% | -18.00% | 5 seconds |
9 | 237.80% | -19.00% | 5 seconds |
10 | 246% | -20.00% | 5 seconds |
Familiar Stat Per Evolution
Familiar increases their rarity through evolution. And with each evolution, they can additional stats and subsequently increase your CP.
Below is the bonus stats Sillymander can gain per evolution:
Stat | 2-Star (Base) | 3-Star | 4-Star | 5-Star | 6-Star |
---|---|---|---|---|---|
Total CP | 4,941 | 8,709 | 12,480 | 16,248 | 20,020 |
Attack | 150 | 246 | 353 | 459 | 566 |
Defense | 150 | 265 | 379 | 494 | 608 |
HP | 1,134 | 1,998 | 2,862 | 3,726 | 4,590 |
Evasion | 132 | 233 | 334 | 435 | 536 |
Accuracy | 132 | 233 | 334 | 435 | 536 |
Critical | 132 | 233 | 334 | 435 | 536 |
Critical Resist | 132 | 233 | 334 | 435 | 536 |
Stat Bonus Per Awakening Level
Getting a copy of any familiar will allow you to awaken them and further increase their stats.
Below is the bonus stats Sillymander can gain per awakening level:
Stat | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|---|---|---|---|---|---|
Attack | +21 | +42 | +63 | +84 | +105 | +126 | +147 | +168 | +189 | +210 |
Defense | +23 | +46 | +69 | +92 | +115 | +138 | +161 | +184 | +207 | +230 |
HP | +170 | +340 | +510 | +680 | +850 | +1020 | +1190 | +1360 | +1530 | +1700 |
Evasion | +20 | +40 | +60 | +80 | +100 | +120 | +140 | +160 | +180 | +200 |
Accuracy | +20 | +40 | +60 | +80 | +100 | +120 | +140 | +160 | +180 | +200 |
Critical | +20 | +40 | +60 | +80 | +100 | +120 | +140 | +160 | +180 | +200 |
Critical Resist | +20 | +40 | +60 | +80 | +100 | +120 | +140 | +160 | +180 | +200 |