Sillymander: Familiar Skills, Scaling and Analysis

In this post, we’ll take a look at Sillymander’s skill description and their scaling, upgrade stats and awakening bonus per level.

This should allow you to get insights on how this 2-Star Fire is familiar in PvE, PvP or Familiar Arena.

Overview

Sillymander's in-game icon in ni no kuni: crossworlds.

Basic Info

ElementTypeRarity
FireDefense2-Star

Tier List Rank

PvEPvPFamiliar Arena
EED

Field Passive Skill: Sillymander’s Heart

At its base level, Sillymander’s heart increases Earth defense by 100.

Below is the skill’s scaling per Awakening level:

Awakening
Level
Earth
Defense
1+100
2+100
3+300
4+300
5+300
6+300
7+500
8+500
9+500
10+500

Field Active Skill: Roll

Sillymander rolls around to cheer up the partner, increasing their Earth Defense by a certain percentage on a set duration.

At its base level, it increases Earth Defense by 10% for 10 seconds.

Below is Roll’s skill scaling per Awakening level:

Awakening
Level
Earth
Defense
Duration
1+11.00%10 seconds
2+12.00%10 seconds
3+13.00%10 seconds
4+14.00%10 seconds
5+15.00%10 seconds
6+16.00%10 seconds
7+17.00%10 seconds
8+18.00%10 seconds
9+19.00%10 seconds
10+20.00%10 seconds

Battle Active Skill: Blazing Fire

Sillymander breathes fire to attack the enemies and decrease their attack.

At its base level, it deals 226% of attack as damage to a single enemy.

It also decreases the target’s attack by 10% for 5 seconds.

Below is Blazing Fire’s skill scaling per Awakening level:

Awakening
Level
Attack
Damage
Enemy Attack
Reduction
Duration
1237.30%-11.00%5 seconds
2180.40%-12.00%5 seconds
3188.60%-13.00%5 seconds
4196.80%-14.00%5 seconds
5205%-15.00%5 seconds
6213.20%-16.00%5 seconds
7221.40%-17.00%5 seconds
8229.60%-18.00%5 seconds
9237.80%-19.00%5 seconds
10246%-20.00%5 seconds

Familiar Stat Per Evolution

Familiar increases their rarity through evolution. And with each evolution, they can additional stats and subsequently increase your CP.

Below is the bonus stats Sillymander can gain per evolution:

Stat2-Star
(Base)
3-Star4-Star5-Star6-Star
Total CP4,9418,70912,48016,24820,020
Attack150246353459566
Defense150265379494608
HP1,1341,9982,8623,7264,590
Evasion132233334435536
Accuracy132233334435536
Critical132233334435536
Critical Resist132233334435536

Stat Bonus Per Awakening Level

Getting a copy of any familiar will allow you to awaken them and further increase their stats.

Below is the bonus stats Sillymander can gain per awakening level:

StatLevel
1
Level
2
Level
3
Level
4
Level
5
Level
6
Level
7
Level
8
Level
9
Level
10
Attack+21+42+63+84+105+126+147+168+189+210
Defense+23+46+69+92+115+138+161+184+207+230
HP+170+340+510+680+850+1020+1190+1360+1530+1700
Evasion+20+40+60+80+100+120+140+160+180+200
Accuracy+20+40+60+80+100+120+140+160+180+200
Critical+20+40+60+80+100+120+140+160+180+200
Critical Resist+20+40+60+80+100+120+140+160+180+200

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