This article delves into the mechanics of Yelan’s abilities, offering insights into how her stats and talents evolve as she progresses to higher levels, while also providing a detailed examination of her constellations.
If you’re in search of the best weapons, artifact sets, and the ideal primary and secondary stats for Yelan, check out our comprehensive Yelan Build Guide.
You can also check our Yelan Team Comp suggestions if you’re looking to get some ideas of the characters you can want to build around her.
Content Overview
Character Overview
Yelan
Rarity: | 5-star |
Weapon: | Bow |
Element: | Hydro |
Recommended Role: | Sub DPS |
How to Acquire: | Wish |
Base Stats
Level/Ascend Phase | HP | Critical Rate Bonus | Attack | Defense |
---|---|---|---|---|
level 1 | 1125 HP | 0% | 18.99 Attack | 42.66 Defense |
level 80 | 12749 HP | 14.40% | 215.24 Attack | 483.47 Defense |
Ascend Level 7 | 13434 HP | 19.20% | 226.81 Attack | 509.46 Defense |
level 90 | 14450 HP | 19.20% | 243.96 Attack | 547.98 Defense |
Stat Comparison
Below is Yelan’s stat comparison, showing her stats compared to the lowest, highest, and average values for each stat category.
Yelan’s attack stat is on par with the average characters.
Yelan’s HP is above the average.
Yelan’s defense stat is below the average.
Skills Description
Lingering Lifeline
See the full talent scaling here
Type: | Elemental Skill |
Cooldown: | 10 seconds |
Max Duration (Hold) | 3 seconds |
Energy Generation | 4 Hydro Particles |
Internal Cooldown: | No ICD |
Elemental Gauge: | 1 Hydro Unit |
Unleashes a Lifeline that empowers Yelan with rapid movement, ensnaring and marking opponents in its path.
The Lifeline will explode when this rapid movement ends, dealing Hydro Damage to the marked opponents based on Yelan’s Max HP.
Unlocking the 1st constellation will give you a total of 2 charges for this skill.
Moreover, unlocking the 4th constellation will increase the party’s Max HP by 10% for each opponent hit by the skill.
The HP buff lasts for 25 seconds and caps at 40% bonus Max HP.
This skill has Press and Hold options:
Press:
Moves a certain distance forward swiftly.
Hold:
Yelan enters a seamless and rapid movement, bolstering her resistance to interruption for up to 3 seconds duration.
Throughout this phase, you have control over this rapid motion and have the option to end it early by pressing the skill button again.
Furthermore, each opponent marked by the Lifeline grants Yelan a 34% chance to reset her Breakthrough state when it explodes.
Depth-Clarion Dice
See the full talent scaling here
Type: | Elemental Burst |
Cooldown: | 18 seconds |
Energy Cost: | 70 |
Duration: | 15 seconds |
Internal Cooldown: | Activation: No ICD Exquisite Throw: 2.5 Seconds or 3 Hits Additional Water Arrow (C2): No ICD Converted Attacks: 2.5 Seconds or 3 Hits |
Elemental Gauge: | Activation: 2 Hydro Units Exquisite Throw: 1 Hydro Unit Per Hit Additional Water Arrow (C2): 1 Hydro Unit Per Hit Converted Attacks (C6): 1 Hydro Unit |
Unleashes an AoE Hydro Damage and conjures an “Exquisite Throw” that aids in battle.
Exquisite Throw:
Exquisite Throw follows the character closely and executes a coordinated attack, inflicting Hydro Damage based on Yelan’s Max HP.
It adds 3 hits of Hydro damage to opponents, with a 1-second cooldown between procs.
Unlocking the 2nd constellation adds an extra hit, dealing 14% of Yelan’s Max HP, and has a separate internal cooldown from the original 3 hits.
Exquisite Throw activates when:
- When your character performs a normal attack.
- Yelan’s Lifeline (from elemental skill) explodes and hits opponents.
Mastermind State (C6):
Unlocking the 6th constellation allows Yelan to enter the Mastermind State after using her elemental burst.
During this state, Yelan’s normal attack transforms into an empowered version of Breakthrough Barbs (fully-charged aimed shot) with 156% increased strength compared to the regular version.
This state clears after firing 5 arrows or after 20 seconds.
Additional Effects:
Upon unlocking the passive talent at ascension 4, your active character gains 1% increased Damage, escalating by an additional 3.5% every second throughout the duration of the burst.
The maximum damage boost caps at 50% and will be removed if Depth-Clarion Dice is recast during its duration.
Stealthy Bowshot
See the full talent scaling here
Internal Cooldown: | Normal Attack: 2.5 Seconds or 3 Hits Aimed Shot: No ICD Breakthrough Barb: 0.3 Seconds Plunge Attack: No ICD |
Elemental Gauge: | Normal Attack: 0 Unit Normal Aimed Shot: 0 Unit Fully-Charged Aimed Shot: 1 Unit Plunging Attack: 0 Unit |
Normal Attack:
Perform up to 4 consecutive shots with a bow.
Charged Attack:
Perform a precise Aimed Shot with enhanced damage.
While aiming, the arrowhead accumulates flowing water.
Upon fully charging the arrow, it unleashes a torrential blast, dealing Hydro Danage.
Breakthrough:
After 5 seconds of being out of combat, Yelan enters a “Breakthrough” state.
Her next Charged Aimed Shot has an 80% reduced charge time during this state.
And once fully charged, she can unleash a “Breakthrough Barb” dealing AoE Hydro Damage based on her Max HP.
Plunging Attack:
Launches a mid-air shower of arrows that rain down upon impact, dealing AoE Physical Damage to the ground below.
Passive Talents
Name | Description |
---|---|
Turn Control Ascension 1 | When the party has 1/2/3/4 Elemental Types, Yelan’s Max HP is increased by 6%/12%/18%/30% |
Adapt With Ease Ascension 4 | So long as an Exquisite Throw (from elemental burst) is in play, your own active character deals 1% more Damage. This increases by a further 3.5% Damage every second. The maximum increase to Damage dealt is 50%. The pre-existing effect will be dispelled if Depth-Clarion Dice is recast during its duration. |
Necessary Calculation | Gains 25% more rewards when dispatched on a Liyue Expedition for 20 hours. |
Constellation Info
Name | Description |
---|---|
Enter the Plotters (C1) | Lingering Lifeline (elemental skill) gains 1 additional charge. |
Taking All Comers (C2) | When Exquisite Throw (from elemental burst) conducts a coordinated attack, it will fire an additional water arrow that will deal 14% of Yelan’s Max HP as Hydro Damage. |
Beware the Trickster’s Dice (C3) | Increases the Level of Depth-Clarion Dice by 3. Maximum upgrade level is 15. |
Bait-and-Switch (C4) | Increases all party members’ Max HP by 10% for 25 seconds for every opponent marked by Lifeline (from elemental skill) when the Lifeline explodes. A maximum increase of 40% Max HP can be attained in this manner. |
Dealer’s Sleight (C5) | Increases the Level of Lingering Lifeline by 3. Maximum upgrade level is 15. |
Winner Takes All (C6) | After using Depth-Clarion Dice (elemental burst), Yelan will enter the Mastermind state. In this state, all of Yelan’s Normal Attacks will be special Breakthrough Barbs. These Breakthrough Barbs will have similar abilities to normal ones and the Damage dealt will be considered Charged Attack Damage, dealing 156% of a normal Breakthrough Barb’s Damage. The Mastermind state lasts 20 seconds and will be cleared after Yelan fires 5 arrows. |
Ascension and Talent Materials
Required Level | Required Materials |
---|---|
Level 20 (Phase 1) | x 1 Varunada Lazurite x 3 Starconch x 3 Recruit’s Insignia x 20,000 Mora |
Level 40 (Phase 2) | x 3 Varunada Lazurite Fragment x 2 Runic Fang x 10 Starconch x 15 Recruit’s Insignia x 40,000 Mora |
Level 50 (Phase 3) | x 6 Varunada Lazurite Fragment x 4 Runic Fang x 20 Starconch x 12 Sergeant’s Insignia x 60,000 Mora |
Level 60 (Phase 4) | x 3 Varunada Lazurite Chunk x 8 Runic Fang x 30 Starconch x 18 Sergeant’s Insignia x 80,000 Mora |
Level 70 (Phase 5) | x 6 Varunada Lazurite Chunk x 12 Runic Fang x 45 Starconch x 12 Lieutenant’s Insignia x 100,000 Mora |
Level 80 (Phase 6) | x 6 Varunada Lazurite Gemstone x 20 Runic Fang x 60 Starconch x 24 Lieutenant’s Insignia x 120,000 Mora |
Level | Required Materials |
---|---|
Level 2 Ascension 2 (Level 40) | x 3 Teaching of Prosperity x 6 Recruit’s Insignia x 12,500 Mora |
Level 3 Ascension 3 (Level 40) | x 2 Guide to Prosperity x 3 Sergeant’s Insignia x 17,500 Mora |
Level 4 Ascension 3 (Level 50) | x 4 Guide to Prosperity x 4 Sergeant’s Insignia x 25,000 Mora |
Level 5 Ascension 4 (Level 60) | x 6 Guide to Prosperity x 6 Sergeant’s Insignia x 30,000 Mora |
Level 6 Ascension 4 (Level 60) | x 9 Guide to Prosperity x 9 Sergeant’s Insignia x 35,000 Mora |
Level 7 Ascension 5 (Level 20) | x 4 Philosophies of Prosperity x 4 Lieutenant’s Insignia x 1 Gilded Scale x 120,000 Mora |
Level 8 Ascension 5 (Level 70) | x 6 Philosophies of Prosperity x 6 Lieutenant’s Insignia x 1 Gilded Scale 260,000 Mora |
Level 9 Ascension 6 (Level 70) | x 12 Philosophies of Prosperity x 9 Lieutenant’s Insignia x 2 Gilded Scale x 450,000 Mora |
Level 10 Ascension 6 (Level 80) | x 16 Philosophies of Prosperity x 12 Lieutenant’s Insignia x 2 Gilded Scale x 1 Crown of Insight x 700,000 Mora |
Talent Scaling
Level | Skill Damage |
---|---|
Level 1 | 22.61% Max HP |
Level 2 | 24.31% Max HP |
Level 3 | 26.01% Max HP |
Level 4 | 28.27% Max HP |
Level 5 | 29.96% Max HP |
Level 6 | 31.66% Max HP |
Level 7 | 33.92% Max HP |
Level 8 | 36.18% Max HP |
Level 9 | 38.44% Max HP |
Level 10 | 40.7% Max HP |
Level 11 | 42.97% Max HP |
Level 12 | 45.23% Max HP |
Level 13 | 48.05% Max HP |
Level 14 | 50.88% Max HP |
Level 15 | 53.71% Max HP |
Level | Skill Damage | Exquisite Throw Damage |
---|---|---|
Level 1 | 7.31% Max HP | 4.87% Max HP ×3 |
Level 2 | 7.86% Max HP | 5.24% Max HP ×3 |
Level 3 | 8.4% Max HP | 5.6% Max HP ×3 |
Level 4 | 9.13% Max HP | 6.09% Max HP ×3 |
Level 5 | 9.68% Max HP | 6.46% Max HP ×3 |
Level 6 | 10.23% Max HP | 6.82% Max HP ×3 |
Level 7 | 10.96% Max HP | 7.31% Max HP ×3 |
Level 8 | 11.69% Max HP | 7.8% Max HP ×3 |
Level 9 | 12.42% Max HP | 8.28% Max HP ×3 |
Level 10 | 13.15% Max HP | 8.77% Max HP ×3 |
Level 11 | 13.89% Max HP | 9.26% Max HP ×3 |
Level 12 | 14.62% Max HP | 9.74% Max HP ×3 |
Level 13 | 15.53% Max HP | 10.35% Max HP ×3 |
Level 14 | 16.44% Max HP | 10.96% Max HP ×3 |
Level 15 | 17.36% Max HP | 11.57% Max HP ×3 |
Level | 1st Hit Damage | 2nd Hit Damage | 3rd Hit Damage | 4th Hit Damage |
---|---|---|---|---|
Level 1 | 40.68% | 39.04% | 51.60% | 32.51% + 32.51% |
Level 2 | 43.99% | 42.22% | 55.80% | 35.15% + 35.15% |
Level 3 | 47.30% | 45.40% | 60% | 37.8% + 37.8% |
Level 4 | 52.03% | 49.94% | 66% | 41.58% + 41.58% |
Level 5 | 55.34% | 53.12% | 70.20% | 44.23% + 44.23% |
Level 6 | 59.13% | 56.75% | 75% | 47.25% + 47.25% |
Level 7 | 64.33% | 61.74% | 81.60% | 51.41% + 51.41% |
Level 8 | 69.53% | 66.74% | 88.20% | 55.57% + 55.57% |
Level 9 | 74.73% | 71.73% | 94.80% | 59.72% + 59.72% |
Level 10 | 80.41% | 77.18% | 102% | 64.26% + 64.26% |
Level 11 | 86.09% | 82.63% | 109.20% | 68.8% + 68.8% |
Level 12 | 91.76% | 88.08% | 116.40% | 73.33% + 73.33% |
Level 13 | 97.44% | 93.52% | 123.60% | 77.87% + 77.87% |
Level 14 | 103.11% | 98.97% | 130.80% | 82.4% + 82.4% |
Level 15 | 108.79% | 104.42% | 138% | 86.94% + 86.94% |
Skill Level | Aimed Shot | Fully-Charged Aimed Shot | Breakthrough Barb Damage |
---|---|---|---|
Level 1 | 43.86% | 124.00% | 11.58% Max HP |
Level 2 | 47.43% | 133.30% | 12.44% Max HP |
Level 3 | 51.00% | 142.60% | 13.31% Max HP |
Level 4 | 56.10% | 155.00% | 14.47% Max HP |
Level 5 | 59.67% | 164.30% | 15.34% Max HP |
Level 6 | 63.75% | 173.60% | 16.21% Max HP |
Level 7 | 69.36% | 186.00% | 17.36% Max HP |
Level 8 | 74.97% | 198.40% | 18.52% Max HP |
Level 9 | 80.58% | 210.80% | 19.68% Max HP |
Level 10 | 86.70% | 223.20% | 20.84% Max HP |
Level 11 | 92.82% | 235.60% | 21.99% Max HP |
Level 12 | 98.94% | 248.00% | 23.15% Max HP |
Level 13 | 105.06% | 263.50% | 24.6% Max HP |
Level 14 | 111.18% | 279.00% | 26.05% Max HP |
Level 15 | 117.30% | 294.50% | 27.49% Max HP |
Level | Plunge Damage | Low Plunge Damage | High Plunge Damage |
---|---|---|---|
Level 1 | 56.83% | 113.63% | 141.93% |
Level 2 | 61.45% | 122.88% | 153.49% |
Level 3 | 66.08% | 132.13% | 165.04% |
Level 4 | 72.69% | 145.35% | 181.54% |
Level 5 | 77.31% | 154.59% | 193.10% |
Level 6 | 82.60% | 165.16% | 206.30% |
Level 7 | 89.87% | 179.70% | 224.45% |
Level 8 | 97.14% | 194.23% | 242.61% |
Level 9 | 104.41% | 208.77% | 260.76% |
Level 10 | 112.34% | 224.62% | 280.57% |
Level 11 | 120.27% | 240.48% | 300.37% |
Level 12 | 128.20% | 256.34% | 320.18% |
Level 13 | 136.12% | 272.19% | 339.98% |
Level 14 | 144.05% | 288.05% | 359.79% |
Level 15 | 151.98% | 303.90% | 379.59% |