Character Overview

Rarity: | 5-Star |
Weapon: | Sword |
Element: | Hydro |
Recommended Role: | Main DPS |
Location: | Inazuma |
Base Stats
Each character in Genshin Impact gains a specific bonus during character ascension. For Ayato, he gains Critical Damage Bonuses starting at Character Ascension Level 2.
Furthermore, all characters start with a stat of 50 Critical Damage, 5 Critical Rate, 0 Elemental Mastery, 0% Elemental Damage Bonus and 100% Energy Recharge.
These stats do not increase through character level and can only increase through artifacts or innate character ascension bonus.
Level | Ascension Bonus | HP | Base Attack | Base Defense |
---|---|---|---|---|
level 1 | N/A | 1068 HP | 23 Attack | 60 Defense |
level 80 | 78.80% Critical Damage | 12101 HP | 264 Attack | 678 Defense |
Ascend Level 7 | 88.40% Critical Damage | 12751HP | 278 Attack | 715 Defense |
level 90 | 88.40% Critical Damage | 13715 HP | 299 Attack | 769 Defense |
Strengths
- Elemental skill gives Ayato an extreme boost in attack speed.
- Very high damage potential even without using his elemental burst.
- Very large elemental burst AoE.
- Works well with a lot of good off-field DPS characters.
- High base attack.
- Damage scales based on his max HP.
Weaknesses
- Elemental skill cannot proc continuous elemental reactions due to its internal cooldown.
- Elemental burst has a high energy requirement.
- Elemental skill requires him to be on the active field, making him not viable as a supporting character.
Skill Description
Kamisato Art: Kyouka

See the full talent scaling here
Cooldown | 12 Seconds |
Duration | 6 Seconds |
Energy Generation | 1 Hydro elemental particle per hit (Total of 3) |
Water Illusion Duration | 6 Seconds |
Kamisato Ayato shifts positions and enters the Takimeguri Kanka state for 6 seconds.
Ayato will gain the following during the duration of the Takimeguri Kanka state:
- Ayato will use Shunsuiken during its duration, converting all normal attacks into AoE Hydro Damage.
- This effect cannot be overridden with any other attack modifier.
- Charged or Plunging Attacks will be disabled during the skill’s duration.
- Increases Ayato’s resistance to interruption.
- All effects will be cleared when Ayato leaves the field.
- Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state.
- Gain 1 stack of Namisen for each successful hit.
Namisen will give the following effects:- Each stack will increase Shunsuiken Normal Attack Damage based on Ayato’s current Max HP.
- 1 stack can be gained through Shunsuiken every 0.1 seconds.
- Stacks up to 4 times and 5 times with the 2nd constellation unlocked.
- All effects will be dispelled when Takimeguri Kanka ends.
- Each stack will increase Shunsuiken Normal Attack Damage based on Ayato’s current Max HP.
Furthermore, Ayato will leave a watery illusion that will explode and deal AoE Hydro damage if opponents are nearby or the duration of the skill ends.
Kamisato Art: Suiyuu

See the full talent scaling here
Cooldown | 20 Seconds |
Duration | 18 Seconds |
Energy Cost | 80 Energy |
Ayato unveils a garden of purity that silences the cacophony within.
While this space exists, Bloomwater Blades will constantly rain down and attack opponents within its AoE, dealing Hydro Damage and increasing the Normal Attack Damage of characters within.
Kamisato Art: Marobashi

See the full talent scaling here
Normal Attack
Ayato performs up to 5 rapid strikes that deal Physical damage to opponents.
Charged Attack
Consumes 20 Stamina to dash forward and perform a quick-draw iai attack.
Plunging Attack
Ayato plunges from mid-air to strike the ground below, damaging enemies along the path and dealing AoE Physical Damage upon impact.
Passive Talents
Name | Requirement | Description |
---|---|---|
![]() | Automatically Unlocked | When Kamisato Ayato cooks a dish perfectly, he has a set chance to receive an additional Suspicious dish of the same type. |
![]() | Character Ascension Phase 1 (Level 20) | If Ayato is not on the field and his Energy is below 50%, he will regenerate a set amount of Energy at regular intervals until it fills 50% of the energy gauge. |
![]() | Character Ascension Phase 4 (Level 60) | When Ayato uses his Elemental Skill and when the watery illusion explodes, he will gain 1 stack of Namisen. |
Constellation Info
Name | Description |
---|---|
![]() (C1) | Shunsuiken Damage (elemental skill) is increased by 40% against opponents with 50% HP or less. |
![]() (C2) | Namisen's maximum stack count is increased to 5. When Kamisato Ayato has at least 3 Namisen stacks, his Max HP is increased by 50%. |
![]() (C3) | Increases the Level of Kamisato Art: Kyouka by 3 (elemental skill). Maximum upgrade level is 15. |
![]() (C4) | After using Kamisato Art: Suiyuu (elemental burst), all nearby party members will have 15% increased Normal Attack Speed for 15 seconds. |
![]() (C5) | Increase the Level of Kamisato Art: Suiyuu by 3 (elemental burst). Maximum upgrade level is 15. |
![]() (C6) | After using Kamisato Art: Kyouka (elemental skill), Ayato's next Shunsuiken attack will create 2 extra Shunsuiken strikes when they hit opponents. Each extra Shunsuiken deals 450% of Ayato's Attack as Damage. Both these Shunsuiken attacks will not be affected by Namisen. |
Ascension Materials
Required Level | Required Materials |
---|---|
Level 20 (Ascension 1) | ![]() ![]() ![]() ![]() |
Level 40 (Ascension 2) | ![]() ![]() ![]() ![]() ![]() |
Level 50 (Ascension 3) | ![]() ![]() ![]() ![]() ![]() |
Level 60 (Ascension 4) | ![]() ![]() ![]() ![]() ![]() |
Level 70 (Ascension 5) | ![]() ![]() ![]() ![]() ![]() |
Level 80 (Ascension 6) | ![]() ![]() ![]() ![]() ![]() |
Talent Level | Required Ascension | Required Materials |
---|---|---|
Level 2 | Ascension 2 (Level 40) | ![]() ![]() ![]() |
Level 3 | Ascension 3 (Level 40) | ![]() ![]() ![]() |
Level 4 | Ascension 3 (Level 50) | ![]() ![]() ![]() |
Level 5 | Ascension 4 (Level 60) | ![]() ![]() ![]() |
Level 6 | Ascension 4 (Level 60) | ![]() ![]() ![]() |
Level 7 | Ascension 5 (Level 20) | ![]() ![]() ![]() ![]() |
Level 8 | Ascension 5 (Level 70) | ![]() ![]() ![]() ![]() |
Level 9 | Ascension 6 (Level 70) | ![]() ![]() ![]() ![]() |
Level 10 | Ascension 6 (Level 80) | ![]() ![]() ![]() ![]() ![]() |
Brief Build Recommendation
Weapon
Weapon | Reason |
---|---|
![]() | - Greatly increases Critical Rate via the weapon's primary stat. - Elemental damage bonus via the weapon's special effect. Wavespike: - Gain 1 stack of Wavespike when a party member uses an elemental skill. - Character equipped with this weapon can only gain 2 stacks of Wavespike at most. - This effect can be triggered once every 0.3 seconds. Rippling Upheaval: - Character equipped with this weapon will trigger Rippling Upheaval which will consume all stacks of Wavespike upon using his/her own elemental skill. - Rippling Upheaval will increase the Normal Attack Damage by 20% per Wavespike stack for 8 seconds. |
![]() | - Increases Critical Rate stat via the weapon's main stat. - Increases Normal and Charged attack damage via the weapon's special effect. - A portion of Attack will regenerate HP when a Normal or Charged attack triggers a critical hit. - This effect can only trigger once every 5 seconds. |
Artifact Set
Set | Reason |
---|---|
![]() | - Increase Attack by 18% - 36% chance to trigger Valley Rite, which increases Normal attack damage by 70% of Attack. - Valley Rite only lasts for 0.05 seconds which is suitable for 1 attack. - If the normal attack does not trigger Valley Rite, the next attack will have a 20% more chance of triggering it. - Valley Rite can only trigger every 0.2 seconds. |
![]() | - Increases Hydro Damage by 15%. - Increases Normal and Charged Attack Damage by 30% upon using an elemental skill. - This effect lasts for 15 seconds. |
Talent Scaling
Level | 1st Hit Damage | 2nd Hit Damage | 3rd Hit Damage | Damage Bonus | Water Illusion Damage |
---|---|---|---|---|---|
Level 1 | 52.89% | 58.91% | 64.93% | 0.56% of Max HP Per Stack | 101.48% |
Level 2 | 57.20% | 63.71% | 70.22% | 0.61% of Max HP Per Stack | 109.74% |
Level 3 | 61.50% | 68.50% | 75.50% | 0.65% of Max HP Per Stack | 118.00% |
Level 4 | 67.65% | 75.35% | 83.05% | 0.72% of Max HP Per Stack | 129.80% |
Level 5 | 71.96% | 80.15% | 88.34% | 0.76% of Max HP Per Stack | 138.06% |
Level 6 | 76.88% | 85.63% | 94.38% | 0.82% of Max HP Per Stack | 147.50% |
Level 7 | 83.64% | 93.16% | 102.68% | 0.89% of Max HP Per Stack | 160.48% |
Level 8 | 90.41% | 100.70% | 110.99% | 0.96% of Max HP Per Stack | 173.46% |
Level 9 | 97.17% | 108.23% | 119.29% | 1.03% of Max HP Per Stack | 186.44% |
Level 10 | 104.55% | 116.45% | 128.35% | 1.11% of Max HP Per Stack | 200.60% |
Level 11 | 111.93% | 124.67% | 137.41% | 1.19% of Max HP Per Stack | 214.76% |
Level 12 | 119.31% | 132.89% | 146.47% | 1.27% of Max HP Per Stack | 228.92% |
Level 13 | 126.69% | 141.11% | 155.53% | 1.34% of Max HP Per Stack | 243.08% |
Level 14 | 134.07% | 149.33% | 164.59% | 1.42% of Max HP Per Stack | 257.24% |
Level 15 | 141.45% | 157.55% | 173.65% | 1.50% of Max HP Per Stack | 271.40% |
Level | Bloomwater Blade Damage | Normal Attack Damage |
---|---|---|
Level 1 | 66.46% | +11% |
Level 2 | 71.44% | +12% |
Level 3 | 76.42% | +13% |
Level 4 | 83.07% | +14% |
Level 5 | 88.05% | +15% |
Level 6 | 93.04% | +16% |
Level 7 | 99.68% | +17% |
Level 8 | 106.33% | +18% |
Level 9 | 112.98% | +19% |
Level 10 | 119.62% | +20% |
Level 11 | 126.27% | +20% |
Level 12 | 132.91% | +20% |
Level 13 | 141.22% | +20% |
Level 14 | 149.53% | +20% |
Level 15 | 157.83% | +20% |
Level | 1st Hit Damage | 2nd Hit Damage | 3rd Hit Damage | 4th Hit Damage | 5th Hit Damage |
---|---|---|---|---|---|
Level 1 | 44.96% | 47.16% | 58.61% | 29.45% x 2 | 75.60% |
Level 2 | 48.62% | 51.00% | 63.38% | 31.85% x 2 | 81.76% |
Level 3 | 52.28% | 54.83% | 68.15% | 34.24% x 2 | 87.91% |
Level 4 | 57.51% | 60.32% | 74.97% | 37.67% x 2 | 96.70% |
Level 5 | 61.17% | 64.16% | 79.74% | 40.06% x 2 | 102.86% |
Level 6 | 65.35% | 68.54% | 85.19% | 42.80% x 2 | 109.89% |
Level 7 | 71.10% | 74.57% | 92.69% | 46.57% x 2 | 119.56% |
Level 8 | 76.85% | 80.61% | 100.19% | 50.34% x 2 | 129.23% |
Level 9 | 82.60% | 86.64% | 107.68% | 54.10% x 2 | 138.90% |
Level 10 | 88.88% | 93.22% | 115.86% | 58.21% x 2 | 149.45% |
Level 11 | 95.15% | 99.80% | 124.04% | 62.32% x 2 | 160.00% |
Level 12 | 101.43% | 106.38% | 132.22% | 66.43% x 2 | 170.55% |
Level 13 | 107.70% | 112.96% | 140.40% | 70.54% x 2 | 181.10% |
Level 14 | 113.97% | 119.54% | 148.58% | 74.65% x 2 | 191.65% |
Level 15 | 120.25% | 126.12% | 156.75% | 78.76% x 2 | 202.20% |
Level | Charged Attack Damage |
---|---|
Level 1 | 129.53% |
Level 2 | 140.07% |
Level 3 | 150.62% |
Level 4 | 165.68% |
Level 5 | 176.22% |
Level 6 | 188.27% |
Level 7 | 204.84% |
Level 8 | 221.41% |
Level 9 | 237.97% |
Level 10 | 256.05% |
Level 11 | 274.12% |
Level 12 | 292.19% |
Level 13 | 310.27% |
Level 14 | 328.34% |
Level 15 | 346.42% |
Level | Plunge Damage | Low Plunge Damage | High Plunge Damage |
---|---|---|---|
Level 1 | 63.93% | 127.84% | 159.68% |
Level 2 | 69.14% | 138.24% | 172.67% |
Level 3 | 74.34% | 148.65% | 185.67% |
Level 4 | 81.77% | 163.51% | 204.24% |
Level 5 | 86.98% | 173.92% | 217.23% |
Level 6 | 92.93% | 185.81% | 232.09% |
Level 7 | 101.10% | 202.16% | 252.51% |
Level 8 | 109.28% | 218.51% | 272.93% |
Level 9 | 117.46% | 234.86% | 293.36% |
Level 10 | 126.38% | 252.70% | 315.64% |
Level 11 | 135.30% | 270.54% | 337.92% |
Level 12 | 144.22% | 288.38% | 360.20% |
Level 13 | 153.14% | 306.22% | 382.48% |
Level 14 | 162.06% | 324.05% | 404.76% |
Level 15 | 170.98% | 341.89% | 427.04% |