Character Overview:

Prinzessin der Verurteilung
Rarity: | 4-star |
Weapon: | Bow |
Element: | Electro |
Recommended Role: | Support Main DPS |
How to Acquire: | Wish |
Fischl Skill Description:
Nightrider

See the full talent scaling here
Cooldown: | 25 seconds |
Duration: | 10 seconds |
Energy Generated: | Up to 6 Electro Elemental Particles |
Fischl summons her familiar Oz, dealing Electro damage in a small AoE in front of her. Oz will then stay on the battlefield for 10 seconds and continuously attack an enemy within his range.
This elemental skill has the following quirks:
- You can press Hold to adjust the location where you want to summon Oz.
- For the duration of the skill, you can press the elemental skill button again to teleport Oz to Fischl’s side in case your enemies get out of Oz’s range.
- Oz stays on the field even if you switch characters.
- Oz can generate up to 6 Electro elemental particles (1 per second) as long as he has some enemies to target within his range.
- With the Stellar Predator passive talent unlocked, Fischl can hit Oz with a fully-charged aimed shot while he is on the field. This effect deals an AoE Electro Damage equal to 152.7% of the charged arrow’s damage.
- With the Undone Be Thy Sinful Hex passive talent unlocked, triggering an electro-related elemental reaction will yield Electro Damage while Oz is on the field. This damage is equal to 80% of Fischl’s Attack.
- With the 2nd constellation unlocked, the initial Electro Damage (not the ranged electro attack from Oz) dealt by this skill gains 200% additional attack and 50% wider AoE radius.
- With the 6th constellation unlocked, Oz can stay on the field for 2 seconds longer.
Midnight Phantasmagoria

See the full talent scaling here
Cooldown: | 15 Seconds |
Energy Cost: | 60 Energy |
Summons Oz to spread his twin swings of twilight and defend Fischl.
This elemental burst has the following effects:
- Fischl takes on Oz’s form, allowing you to control the direction Oz during the duration of the skill.
On this form, Movement Speed is great increase allowing you to move in or out of the battlefield quickly. - Any enemies you come in contact during Oz’s form will receive Electro Damage. Enemies can only be struck once.
- After the skill ends, Oz will remain in the battlefield and will continue to attack an enemy within his range. It will inherit all characteristics of Fischl’s elemental skill (Nightrider) during this phase.
It will also reset the elemental skill’s duration (not the cooldown) if Oz is already on the field when this effect activates. - With the 4th constellation unlocked, it will deal an additional 222% of Attack as Electro Damage and regenerates 20% of Fischl’s HP after taking over Oz’s form.
Bolts of Downfall

See the full talent scaling here
Normal Attack:
Performs up to 5 consecutive shots with a bow.
And with the 1st constellation unlocked, Oz fires a join attack with Fischl adding 22% of Fischl’s attack as damage.
Charged Attack:
Perform a more precise Aimed Shot with increased Damage.
Doing a fully-charged aimed shot will infuse Fischl’s arrow with Electro property. It will also yield a higher damage than normal attack or normal aimed shot.
Plunging Attack:
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE Damage upon impact.
Fischl Passive Talents:
Name | Requirement | Description |
---|---|---|
| None | When dispatched on an expedition in Mondstadt, the time consumed is reduced by 25%. |
| character ascension phase 1 | When Fischl hits Oz with a fully-charged Aimed Shot, Oz brings down Thundering Retribution, dealing AoE Electro Damage equal to 152.7% of the arrow's Damage. |
| character ascension phase 4 | If your active character triggers an Electro-related Elemental Reaction when Oz is on the field, the opponent shall be stricken with Thundering Retribution. This will deal an Electro Damage equal to 80% of Fischl's Attack. |
Fischl Constellation Info:
Constellation Level: | Name | Description |
---|---|---|
| Gaze of the Deep | Even when Oz is not present in combat, he can still watch over Fischl through his raven eyes. When Fischl attacks an enemy, Oz fires a joint attack, dealing 22% of Attack Damage. |
| Devourer of All Sins | When Nightrider is used, it deals an additional 200% Attack as Damage, and its AoE is increased by 50%. |
| Wings of Nightmare | Increases Nightrider's skill level by 3. Maximum upgrade level is 15. |
| Her Pilgrimage of Bleak | When Midnight Phantasmagoria is used, deals 222% of Attack as Electro Damage to surrounding opponents. When the skill duration ends, Fischl recovers 20% of her HP. |
| Against the Fleeing Light | Increases Midnight Phantasmagoria's skill level by 3. Maximum upgrade level is 15. |
| Evernight Raven | Increases the duration of Oz's summoning by 2 seconds. Additionally, Oz attacks with your active character when present, dealing 30% of Fischl's Attack as Electro Damage. |
Fischl Ascension Materials:
Ascension Phase | Required Level | Mora Cost | Required Materials: |
---|---|---|---|
Phase 1 | Level 20 | 20,000 |
|
Phase 2 | Level 40 | 40,000 |
ร2 Lightning Prism
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Phase 3 | Level 50 | 60,000 |
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Phase 4 | Level 60 | 80,000 |
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Phase 5 | Level 70 | 100,000 |
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Phase 6 | Level 80 | 120,000 |
|
Level | Mora Cost | Required Materials |
---|---|---|
Level 2 | 12,500 |
|
Level 3 | 17,500 |
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Level 4 | 25,000 |
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Level 5 | 30,000 |
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Level 6 | 37,500 |
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Level 7 | 120,000 |
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Level 8 | 260,000 |
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Level 9 | 450,000 |
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Level 10 | 700,000 |
|
Fischl Builds:
Coming soon…
Fischl Stats and Talent Scaling:
Fischl gains Attack Percentage Bonus starting at Character Ascension Level 2.
Level/Ascend Phase | Attack Percent Bonus | HP | Attack | Defense |
---|---|---|---|---|
level 1 | 0% Attack | 770 | 20 attack | 50 Defense |
level 20 | 0% Attack | 1,979 | 53 attack | 128 Defense |
Ascend Level 1 | 0% Attack | 2,555 | 68 attack | 165 Defense |
level 40 | 0% Attack | 3,827 | 102 attack | 247 Defense |
Ascend Level 2 | 6% Attack | 4,236 | 113 attack | 274 Defense |
level 50 | 6% Attack | 4,872 | 130 attack | 315 Defense |
Ascend Level 3 | 12% Attack | 5,418 | 144 attack | 350 Defense |
level 60 | 12% Attack | 6,054 | 161 attack | 391 Defense |
Ascend Level 5 | 12% Attack | 6,463 | 172 attack | 418 Defense |
level 70 | 12% Attack | 7,099 | 189 attack | 459 Defense |
Ascend Level 6 | 18% Attack | 7,508 | 200 attack | 485 Defense |
level 80 | 18% Attack | 8,144 | 216 attack | 526 Defense |
Ascend Level 7 | 24% Attack | 8,553 | 227 attack | 553 Defense |
level 90 HP | 24% Attack | 9,189 | 244 attack | 594 Defense |
Skill Level | Summoning Damage | Oz's Attack Damage |
---|---|---|
Level 1 | 115% | 88.80% |
Level 2 | 124% | 95.50% |
Level 3 | 133% | 102% |
Level 4 | 144% | 111% |
Level 5 | 153% | 118% |
Level 6 | 162% | 124% |
Level 7 | 173% | 133% |
Level 8 | 185% | 142% |
Level 9 | 196% | 151% |
Level 10 | 208% | 160% |
Level 11 | 219% | 169% |
Level 12 | 231% | 178% |
Level 13 | 245.31% | 189% |
Level 14 | 259.74% | 199.80% |
Level 15 | 274.17% | 210.90% |
Skill Level | Falling Thunder Damage |
---|---|
Level 1 | 208% |
Level 2 | 224% |
Level 3 | 239% |
Level 4 | 260% |
Level 5 | 276% |
Level 6 | 291% |
Level 7 | 312% |
Level 8 | 333% |
Level 9 | 354% |
Level 10 | 374% |
Level 11 | 395% |
Level 12 | 416% |
Level 13 | 442% |
Level 14 | 468% |
Level 15 | 494% |
Skill Level | 1st Hit Damage | 2nd Hit Damage | 3rd Hit Damage | 4th Hit Damage | 5th Hit Damage |
---|---|---|---|---|---|
Level 1 | 44.10% | 46.80% | 58.10% | 57.70% | 72.10% |
Level 2 | 47.70% | 50.60% | 62.90% | 67.10% | 77.90% |
Level 3 | 51.30% | 54.40% | 67.60% | 67.10% | 83.80% |
Level 4 | 56.40% | 59.80% | 74.40% | 73.80% | 92.20% |
Level 5 | 60% | 63.60% | 79.10% | 78.50% | 98% |
Level 6 | 64.10% | 68% | 84.50% | 83.90% | 105% |
Level 7 | 69.80% | 74% | 91.90% | 91.30% | 114% |
Level 8 | 75.40% | 80% | 99.40% | 98.60% | 123% |
Level 9 | 81.10% | 86% | 107% | 106% | 132% |
Level 10 | 87.20% | 92.50% | 115% | 114% | 142% |
Level 11 | 93.40% | 99% | 123% | 122% | 153% |
Level 12 | 99.52% | 105.54% | 131.14% | 130.18% | 162.57% |
Level 13 | 105.68% | 112.06% | 139.26% | 138.23% | 172.63% |
Level 14 | 111.83% | 118.59% | 147.37% | 146.28% | 182.68% |
Level 15 | 117.99% | 125.12% | 155.48% | 154.33% | 192.74% |
Skill Level | Aimed Shot Damage | Fully-Charged Aimed Shot Damage |
---|---|---|
Level 1 | 43.90% | 124% |
Level 2 | 47.40% | 133% |
Level 3 | 51% | 143% |
Level 4 | 56.10% | 155% |
Level 5 | 59.70% | 164% |
Level 6 | 63.80% | 174% |
Level 7 | 69.40% | 186% |
Level 8 | 75% | 198% |
Level 9 | 80.60% | 211% |
Level 10 | 86.70% | 223% |
Level 11 | 92.80% | 236% |
Level 12 | 98.94% | 248% |
Level 13 | 105.06% | 263.50% |
Level 14 | 111.18% | 279% |
Level 15 | 117.30% | 294.50% |
Skill Level | Plunge Damage | Low Plunge Damage | High Plunge Damage |
---|---|---|---|
Level 1 | 56.80% | 114% | 142% |
Level 2 | 61.50% | 123% | 153% |
Level 3 | 66.10% | 132% | 165% |
Level 4 | 72.70% | 145% | 182% |
Level 5 | 77.30% | 155% | 193% |
Level 6 | 82.60% | 165% | 206% |
Level 7 | 89.90% | 180% | 224% |
Level 8 | 97.10% | 194% | 243% |
Level 9 | 104% | 209% | 261% |
Level 10 | 112.30% | 225% | 281% |
Level 11 | 120.30% | 240% | 300% |
Level 12 | 128.20% | 256.34% | 320.18% |
Level 13 | 136.12% | 272.19% | 339.98% |
Level 14 | 144.05% | 288.05% | 359.79% |
Level 15 | 151.98% | 303.90% | 379.59% |