In this post, we’ll take a look at Sangonomiya’s overall kit, her talent scaling and the materials she needs for character and talent ascension.
Character Overview

Rarity: | 5-Star |
Weapon: | Catalyst |
Element: | Hydro |
Recommended Role: | Heal Support Main DPS |
Location: | Inazuma |
Base Stats
Each character in Genshin Impact gains a specific bonus during character ascension. For Kokomi, she gains Hydro Damage Bonus starting at Character Ascension Level 2.
Furthermore, all characters start with a stat of 50 Critical Damage, 5 Critical Rate, 0 Elemental Mastery, 0% Elemental Damage Bonus and 100% Energy Recharge.
These stats do not increase through character level and can only increase through artifacts or innate character ascension bonus.
Level | Ascension Bonus | HP | Base Attack | Base Defense |
---|---|---|---|---|
level 1 | N/A | 1049 HP | 18 Attack | 51 Defense |
level 80 | 7.20% Hydro Dmage Bonus | 11885 HP | 207 Attack | 580 Defense |
Ascend Level 7 | 21.6% Hydro Dmage Bonus | 12524 HP | 218 Attack | 611 Defense |
level 90 | 28.8% Hydro Dmage Bonus | 13471 HP | 234 Attack | 657 Defense |
Strengths
- Superb healing capabilities due to her talents and very high healing bonus stats.
- Can apply Hydro on opponents consistently, making her a good enabler.
- Very high HP stat scaling.
- Gains Hydro Damage bonus through her character ascension.
- Can maximize the potential of the Ocean-Hued Clam artifact.
- Can gain bonus Normal and Charged attack damage that scales based off her HP.
Weaknesses
- Cannot inflict a critical hit on opponents due to her passive talent.
- Low base attack stat.
- Elemental burst does not persist when switching her off-field.
Skill Description
Kurage’s Oath

See the full talent scaling here
Cooldown | 20 Seconds |
Duration | 12 Seconds |
Energy Generation | 1 Hydro elemental particle per tick (Total of 6) |
Sangonomiya Kokomi summons a bake-kurage created from water that can heal her allies.
This skill has the following effects:
- Applies Wet status to Sangonomiya Kokomi.
- Deals Hydro Damage to surrounding opponents at fixed intervals.
- Heals nearby active characters at fixed intervals.
- The amount of healing scales off Kokomi’s max HP.
Nereid’s Ascension

See the full talent scaling here
Cooldown | 18 Seconds |
Duration | 10 Seconds |
Energy Cost | 70 Energy |
The might of Watatsumi descends, dealing Hydro Damage to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya.
Using this skill will have the following effects on Kokomi:
- Sangonomiya Kokomi’s Normal Attack, Charged Attack and Bake-Kurage Damage (elemental skill) are increased based on her Max HP.
- When her Normal or Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP.
- Increases Sangonomiya Kokomi’s resistance to interruption.
- Allows Kokomi to move on the water’s surface during the duration of the burst.
- The effects will be cleared once Sangonomiya Kokomi leaves the active field.
The Shape of Water

See the full talent scaling here
Standard Normal Attack:
Kokomi performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro Damage to opponents.
Charged Attack:
Consumes 25 Stamina to deal AoE Hydro damage after a short casting time.
Plunge Attack:
Kokomi plunges towards the ground from mid-air, dealing Hydro Damage to opponents upon impact.
Passive Talents
Name | Requirement | Description |
---|---|---|
![]() | Automatically Unlocked | Decreases swimming Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. |
![]() | Character Ascension Phase 1 (Level 20) | If Sangonomiya Kokomi's own Bake-Kurage are on the field when she uses Nereid's Ascension, the Bake-Kurage's duration will be refreshed. |
![]() | Character Ascension Phase 4 (Level 60) | While donning the Ceremonial Garment created by Nereid's Ascension, the Normal and Charged Attack DMG Bonus Sangonomiya Kokomi gains based on her Max HP will receive a further increase based on 15% of her Healing Bonus. |
![]() (Special Passive) | Automatically Unlocked | Sangonomiya Kokomi gets a 25% increase in Healing Bonus but a 100% decrease in Critical Rate. |
Constellation Info
Name | Description |
---|---|
![]() (C1) | While donning the Ceremonial Garment created by Nereid's Ascension (elemental burst), the final Normal Attack in Sangonomiya Kokomi's combo will unleash a swimming fish to deal 30% of her Max HP as Hydro Damage. This damage is not considered Normal Attack damage. |
![]() (C2) | Sangonomiya Kokomi gains the following Healing Bonuses with regard to characters with 50% or less HP via the following methods:
|
![]() (C3) | Increases the Level of Nereid's Ascension by 3. The maximum upgrade level is 15. |
![]() (C4) | Kokomi gains the following effects while in the effects of Ceremonial Garment from her elemental burst:
|
![]() (C5) | Increase the Level of Kurage's Oath by 3. The maximum upgrade level is 15. |
![]() (C6) | While donning the Ceremonial Garment created by Nereid's Ascension (elemental burst), Sangonomiya Kokomi gains a 40% Hydro DMG Bonus for 4 seconds after her Normal and Charged Attacks heal a character with 80% or more HP. |
Ascension Materials
Required Level | Required Materials |
---|---|
Level 20 (Ascension 1) | ![]() ![]() ![]() ![]() |
Level 40 (Ascension 2) | ![]() ![]() ![]() ![]() ![]() |
Level 50 (Ascension 3) | ![]() ![]() ![]() ![]() ![]() |
Level 60 (Ascension 4) | ![]() ![]() ![]() ![]() ![]() |
Level 70 (Ascension 5) | ![]() ![]() ![]() ![]() ![]() |
Level 80 (Ascension 6) | ![]() ![]() ![]() ![]() ![]() |
Talent Level | Required Ascension | Required Materials |
---|---|---|
Level 2 | Ascension 2 (Level 40) | ![]() ![]() ![]() |
Level 3 | Ascension 3 (Level 40) | ![]() ![]() ![]() |
Level 4 | Ascension 3 (Level 50) | ![]() ![]() ![]() |
Level 5 | Ascension 4 (Level 60) | ![]() ![]() ![]() |
Level 6 | Ascension 4 (Level 60) | ![]() ![]() ![]() |
Level 7 | Ascension 5 (Level 20) | ![]() ![]() ![]() ![]() |
Level 8 | Ascension 5 (Level 70) | ![]() ![]() ![]() ![]() |
Level 9 | Ascension 6 (Level 70) | ![]() ![]() ![]() ![]() |
Level 10 | Ascension 6 (Level 80) | ![]() ![]() ![]() ![]() ![]() |
Brief Build Recommendation
Weapon
Weapon | Reason |
---|---|
![]() | - High HP% increase on the weapon's main stat. - Increases Normal Attack Damage based on the character's max HP. - Gain 0.6 energy per normal attack hit after using Elemental Burst. Last for 12 seconds and can only trigger once every 0.1 seconds. |
![]() | - HP% increase on the weapon's main stat. - Increases the Attack of the new character taking the field when switching. |
Artifact Set
Set | Reason |
---|---|
![]() | - Increases Healing Bonus. - Creates Sea-Dyed foam when healing characters in the party:
|
![]() | - Increases HP% by 20%. - Increases Attack of all nearby party members by 20% when elemental skill hits. - Increases Shield Strength of all nearby party members by 30% when elemental skill hits. - This effect can still be triggered even when the character who is using this artifact set is not on the field. |
Talent Scaling
Level | HP Regeneration | Ripple Damage |
---|---|---|
Level 1 | 4.4% Max HP + 424 HP | 109.19% |
Level 2 | 4.73% Max HP + 466 HP | 117.38% |
Level 3 | 5.06% Max HP + 512 HP | 125.57% |
Level 4 | 5.5% Max HP + 561 HP | 136.49% |
Level 5 | 5.83% Max HP + 614 HP | 144.68% |
Level 6 | 6.16% Max HP + 671 HP | 152.87% |
Level 7 | 6.6% Max HP + 731 HP | 163.79% |
Level 8 | 7.04% Max HP + 795 HP | 174.70% |
Level 9 | 7.48% Max HP + 862 HP | 185.62% |
Level 10 | 7.92% Max HP + 932 HP | 196.54% |
Level 11 | 8.36% Max HP + 1006 HP | 207.46% |
Level 12 | 8.8% Max HP + 1084 HP | 218.38% |
Level 13 | 9.35% Max HP + 1165 HP | 232.03% |
Level 14 | 9.9% Max HP + 1250 HP | 245.68% |
Level 15 | 10.45% Max HP + 1338 HP | 259.33% |
Level | Skill Damage | Normal Attack Bonus Damage | Charged Attack Bonus Damage | Bake-Kurage Damage Bonus | HP Regen Per Hit |
---|---|---|---|---|---|
Level 1 | 10.42% Max HP | 4.84% Max HP | 6.78% Max HP | 7.10% Max HP | 0.81% Max HP + 77 HP |
Level 2 | 11.20% Max HP | 5.20% Max HP | 7.28% Max HP | 7.63% Max HP | 0.87% Max HP + 85 HP |
Level 3 | 11.98% Max HP | 5.57% Max HP | 7.79% Max HP | 8.16% Max HP | 0.93% Max HP + 93 HP |
Level 4 | 13.02% Max HP | 6.05% Max HP | 8.47% Max HP | 8.87% Max HP | 1.01% Max HP + 102 HP |
Level 5 | 13.80% Max HP | 6.41% Max HP | 8.98% Max HP | 9.40% Max HP | 1.07% Max HP + 112 HP |
Level 6 | 14.58% Max HP | 6.78% Max HP | 9.49% Max HP | 9.93% Max HP | 1.13% Max HP + 122 HP |
Level 7 | 15.62% Max HP | 7.26% Max HP | 10.16% Max HP | 10.64% Max HP | 1.21% Max HP + 133 HP |
Level 8 | 16.67% Max HP | 7.74% Max HP | 10.84% Max HP | 11.35% Max HP | 1.29% Max HP + 144 HP |
Level 9 | 17.71% Max HP | 8.23% Max HP | 11.52% Max HP | 12.06% Max HP | 1.37% Max HP + 157 HP |
Level 10 | 18.75% Max HP | 8.71% Max HP | 12.2% Max HP | 12.77% Max HP | 1.45% Max HP + 169 HP |
Level 11 | 19.79% Max HP | 9.20% Max HP | 12.87% Max HP | 13.48% Max HP | 1.54% Max HP + 183 HP |
Level 12 | 20.83% Max HP | 9.68% Max HP | 13.55% Max HP | 14.19% Max HP | 1.62% Max HP + 197 HP |
Level 13 | 22.13% Max HP | 10.29% Max HP | 14.40% Max HP | 15.08% Max HP | 1.72% Max HP + 212 HP |
Level 14 | 23.44% Max HP | 10.89% Max HP | 15.25% Max HP | 15.97% Max HP | 1.82% Max HP + 227 HP |
Level 15 | 24.74% Max HP | 11.50% Max HP | 16.06% Max HP | 16.85% Max HP | 1.92% Max HP + 243 HP |
Level | 1st Hit Damage | 2nd Hit Damage | 3rd Hit Damage |
---|---|---|---|
Level 1 | 68.38% | 61.54% | 94.31% |
Level 2 | 73.50% | 66.15% | 101.38% |
Level 3 | 78.63% | 70.77% | 108.45% |
Level 4 | 85.47% | 76.92% | 117.88% |
Level 5 | 90.60% | 81.54% | 124.95% |
Level 6 | 95.73% | 86.15% | 132.03% |
Level 7 | 102.56% | 92.31% | 141.46% |
Level 8 | 109.40% | 98.46% | 150.89% |
Level 9 | 116.24% | 104.62% | 160.32% |
Level 10 | 123.08% | 110.77% | 169.75% |
Level 11 | 129.91% | 116.92% | 179.18% |
Level 12 | 136.75% | 123.08% | 188.61% |
Level 13 | 145.30% | 130.77% | 200.40% |
Level 14 | 153.85% | 138.46% | 212.19% |
Level 15 | 162.39% | 146.15% | 223.98% |
Level | Charged Attack Damage |
---|---|
Level 1 | 148.32% |
Level 2 | 159.44% |
Level 3 | 170.57% |
Level 4 | 185.40% |
Level 5 | 196.52% |
Level 6 | 207.65% |
Level 7 | 222.48% |
Level 8 | 237.31% |
Level 9 | 252.14% |
Level 10 | 266.98% |
Level 11 | 281.81% |
Level 12 | 296.64% |
Level 13 | 315.18% |
Level 14 | 333.72% |
Level 15 | 352.26% |
Level | Plunge Damage | Low Plunge Damage | High Plunge Damage |
---|---|---|---|
Level 1 | 56.83% | 113.63% | 141.93% |
Level 2 | 61.45% | 122.88% | 153.49% |
Level 3 | 66.08% | 132.13% | 165.04% |
Level 4 | 72.69% | 145.35% | 181.54% |
Level 5 | 77.31% | 154.59% | 193.10% |
Level 6 | 82.60% | 165.17% | 206.30% |
Level 7 | 89.87% | 179.70% | 224.45% |
Level 8 | 97.14% | 194.23% | 242.61% |
Level 9 | 104.41% | 208.77% | 260.76% |
Level 10 | 112.34% | 224.62% | 280.57% |
Level 11 | 120.27% | 240.48% | 300.37% |
Level 12 | 128.20% | 256.34% | 320.18% |
Level 13 | 136.12% | 272.19% | 339.98% |
Level 14 | 144.05% | 288.05% | 359.79% |
Level 15 | 151.98% | 303.90% | 379.59% |